﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;




public class TestDataBehaviour: LuaDataBehaviour
{
    public char c;
    public sbyte sb;
    public short int16;
    public int int32;
    public long int64;
    public byte b;
    public ushort uint16;
    public uint uint32;
    public ulong uint64;
    public float floatNum;
    public double doubleNum;
    public string str;
    public bool testBool;
    public TestEnum e;
    
    public Transform t;
    public GameObject go;
    public Renderer Renderer;
    public MonoBehaviour monoBehaviour;
    public ScriptableObject scriptableObject;
    public AnimationCurve ac;

    public TestClass testClass;
    public TestCustomClass testCustomClass;

    public Object[] UnityObjArr;
    public List<Object> UnityObjList;
    public List<int> intList;
    public TestClass[] testClassArr;
    public List<TestCustomClass> testCustomClassArr;
}
